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Where does the master key go in granny
Where does the master key go in granny













where does the master key go in granny

Sleep dart or snipe one, then choke out the other.

where does the master key go in granny

The area behind his office is patrolled by at least two enemies. Unless you plan to attack him openly (or snipe his ass from afar), open the front door but Blink to the stairs (use the bookshelf as cover) so you get your first strike. Takedown Daud As you near Daud's position, neutralize his sentries outside his office. The Thief: Dark Project easter egg aside, these are enemies, so don't hesitate to neutralize then move on. Take out the trainee (the guy near the bookshelf) and then choke out the instructor (the guy with his back turned to the rest of the room). Past the initial two assassins, there will be another two assassins - a trainee and his instructor - going through a training course. Since the doors to the exit are locked, you might as well pay Daud a visit, take his key (Daud's Key) and deal with the Empress' assassin.

where does the master key go in granny

Once in the building, take out the two assassins talking about Daud's locked tunnel. Alternately, you can drop into the same area if you took the rooftop route towards the base entrance. Follow that sidepath to an underwater safe (there's an air pocket above it). At the first streetlight, stop and turn 90° left. You can locate it by dropping into the water from where you start Central Rudshore (from Rudshore Waterfront) and swim towards Daud's Base entrance. There is a locked underwater safe at the start of Central Rudshore it's the small flooded courtyard off the main street (now a Venetian channel). You will also need Agility (for the high jump) and Blink to reach some of the supports before reaching the building proper. At the entrance to Daud's Building (his base), there is an alley with four wolfhounds (two on the upper level, two on the lower level) the charm is on the lower level of the alley, hidden in a tipped over dumpster.Ĭlimbing the chain from the waterline is probably the "best" (sneakiest) method of entering the facility, but you have to take out the Wolfhounds in the alley first. Unless you were missing a charm, a rune, a Sokolov Painting, or Corvo's gear, you will not be coming back to the Rudshore Waterfront district.Ĭentral Rudshore map. Once you have the key, head for Daud's base. The assassins who patrol the courtyard leading to Central Rudshore each carry a Station Key (you only need one) one Station Key is always placed in an apartment room overlooking the courtyard (generally patrolled by an assassin). To enter the area where Daud's base is, you will need to pickpocket or steal the Station key. Take your gear, then head back to the pedestrian bridge on the Rudshore Waterfront map. The last weeper near your gear is easy to choke out and ditch (remember that Weepers will damage Corvo if carried). Blink from the central chain to side areas if needed, and head down. The way down is fraught with Weepers, but they don't do anything except detect you (which wrecks Ghost and Shadow). Plug a filled tank into the drawbridge control and the interior is open to you. The whale oil spigot and the empty tank dispenser are on the upper level. The way down is opened only with a second fuel cell. Let them leave and then head into the building. This lets you get to the top and side of the building, then drop down through the broken flooring to this charm.Īt the top of your climb, eavesdrop on the assassins so you know about Daud's base and the "railway station". Throwing those objects will cause them to detonate on impact.Īt the entrance of the Greaves Factory building, fill up an empty tank and plug the fuel cell into the control booth to operate the emergency stairs. Grenades will obliterate colonies of River Krust (for Shadow and Ghost, make sure no Weepers are around), but should you run low, there are explosive bottles (considered junk items) and empty tanks and whale oil stations to create ( IEDs) improvised explosive devices. Your gear is at the Greaves Oil Refinery. The best place to enter the Greaves Factory would be through the building with all the Overseer corpses you fight primarily River Krust, which you can blast with Grenades, and not worry about "detection". The room with the painting does not have the assassin and the Station Key, but is the one with a Weeper.Ī correctly thrown grenade will obliterate a colony of River Krust (for Shadow and Ghost, make sure no Weepers are around). The apartment is ahead and to your left (the one with the balcony overlooking the water). Stand on the pedestrian bridge and place the "Daud's Base" marker ahead of you. There is a painting in one of the apartments lining the flooded main street (it might as well be a canal at this point).















Where does the master key go in granny